﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace SmlEngine.Sprites.Base
{
    public interface IWorldDrawable
    {
        //void LoadContent(GraphicsDevice gd, ContentManager cm, Rectangle rect, string resourceName, bool isCustom);
        void LoadContent(GraphicsDevice gd, ContentManager cm);
        void UnloadContent();
        void Update(GameTime gameTime);
        void Draw(GameTime gameTime, SpriteBatch spriteBatch);
    }
}
